
| Material cost: | CCC |
| Card type | Building |
| Health | 4 |
| Rarity | Normal |
| Ability | C – Generate E Selfheal 2 (at the end of your turn, if this entity has less health than it’s maximum, heal it by 2 health) |
| Rules clarifications | – You cannot use paid effects more than once per turn cycle (the ability recharges at the start of your turn). – No entity can have more health than its initial health (the selfheal ability cannot heal this building to more than 4 health). |
| Illustrator | Lukáš Tuláček |